Research projects in business education
Our department is characterised by extensive third-party funded projects in basic research as well as application-oriented research. In addition to developing theory, design-orientated research contributes in particular to working on concrete practical problems.
5G Learning Places OWL
5G presents new challenges and opportunities in vocational education and training. The digital transformation is also changing the world of work and professions and, with it, vocational training.
Duration: 05/2022 - 12/2025
Funded by: MWIKE NRW
DigiSelF - Digitalisierung als Herausforderung und Innovation in der Hochschullehre: Einsatz digitaler Hilfsmittel zur Förderung von Selbststeuerung
Duration: 08/2021 - 12/2025
Funded by: StIL
Contact: Hannah Sloane
Digitalisierung als Herausforderung und Innovation in der Hochschullehre (DigiSELF), Teilprojekt 2 „Entwicklung eines Programms studentischer „Culture Fellows“ zur Unterstützung in komplexen Lehr-, Lern-, und Prüfungssettings“
Studium und Lehre stehen vor gravierenden Veränderungen. Distanzlehre hat neue Wege aufgezeigt, und eine zunehmend heterogene Studierendenschaft fordert zur Individualisierung der Lern- und Studienangebote auf. Erkennbar ist auch, dass Anforderungen an Selbstorganisation und -steuerung zunehmen. Hier setzt das vorliegende Arbeitspaket an. Culture ...
Duration: 07/2021 - 12/2025
Funded by: StIL
VC BK - Evaluation von virtuellen Klassenzimmern in der Berufsbildung
At the Berufskolleg Kreis Höxter in Brakel, the establishment of a training course at the vocational school for business, specializing in business administration, with a focus on cultural management, was approved, which, as a school experiment, tests the use of Virtual Classrooms (VC) in vocational schools (BK). This trial is evaluated by the Chair ...
Duration: 01/2018 - 12/2024
Funded by: MSB NRW
Emerald Management Simulation - Gestaltung und Evaluation einer prozessorientierten Businesssimulation
The “Emerald Management Simulation” project focuses on the design of a computer-aided management game in which learners learn the core business processes of a consumer goods manufacturer operating on the market. They compete against other simulation groups and receive direct feedback on their business decisions via market reactions. In addition to ...
Duration: 01/2015 - 12/2024