Research at the Chair of Business Education and Evaluation Research
"Business education research often has evaluative characteristics and is usually to be thought of in terms of evaluation research. It focuses on one or more levels of the VET system and analyses aspects, processes and interrelationships at the micro, meso and/or macro level as well as the interplay between these levels. Learning theory approaches form the basis of the analyses, which can be of a didactic, organisational or structural nature, for example. The focus is on news topics such as new media, e-learning and serious games as well as educational and organisational work, vocational orientation and the challenges in the field of transitions in the vocational education and training system or transitions from the vocational education and training system to the world of work."
Brief overview of current and future projects
Future projects
Current projects at the Chair of Business Education and Evaluation Research
Inclusive-Uni / Promoting Inclusive Campuses for Equity and Diversity
The ERASMUS+ project Inclusive-Uni - Promoting Inclusive Campuses for Equity and Diversity focuses on inclusion in higher education.Inclusive-Uni is a project in the field of higher education within the ERASMUS+ program, in which the Chair of Business Education II is an active partner.Duration: 24 monthsProject start: 01/09/2024End of project: ...
Duration: 12/2024 - 06/2027
Funded by: EU
SUSTAIN-EU/European Sustainability Expert - Driving green growth through new skills deployment
The ERASMUS+ project “Sustain EU - European Sustainability Expert - Driving green growth through new skills deployment” is an international vocational education and training project that focuses on employability and how to deal with changing work environments and career paths, while developing and evaluating support services for individuals based ...
Duration: 11/2024 - 10/2026
Funded by: EU
VR-intense / Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars
The ERASMUS+ project “VR-intense - Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars” focuses on the use of VR in higher education. VR-intense is therefore a project in the field of higher education within the ERASMUS+ program, coordinated by the Chair of Business Education ...
Duration: 09/2024 - 08/2027
Funded by: EU
GameUp - Gamification-basierte Vermittlung von IT-Sicherheitskompetenzen und Unterstützung in Echtzeit bei Maßnahmen zum Schutz der Privatheit durch Einsatz eines Chatbots
The Game-UP project focuses on the development, implementation and evaluation of a Game-UP chatbot to provide real-time IT security assistance combined with gamification elements and micro-learning units in the sense of small learning units.The project has a duration of 36 months and is funded by the BMBF.Partners:- snoopmedia GmbH ...
Duration: 08/2024 - 07/2027
Funded by: BMBF
NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities
The ERASMUS+ project 'NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities' focuses on non-formal learning for young people.The project will run for 36 months, with English being the project language. In the NFLRPA project, the partners are developing and evaluating a youth development approach for role-playing. A ...
Duration: 01/2024 - 12/2026
Funded by: EU