Research at the Chair of Business Education and Evaluation Research
"Business education research often has evaluative characteristics and is usually to be thought of in terms of evaluation research. It focuses on one or more levels of the VET system and analyses aspects, processes and interrelationships at the micro, meso and/or macro level as well as the interplay between these levels. Learning theory approaches form the basis of the analyses, which can be of a didactic, organisational or structural nature, for example. The focus is on news topics such as new media, e-learning and serious games as well as educational and organisational work, vocational orientation and the challenges in the field of transitions in the vocational education and training system or transitions from the vocational education and training system to the world of work."
Brief overview of current and future projects
Future projects
Current projects at the Chair of Business Education and Evaluation Research
Inclusive-Uni / Promoting Inclusive Campuses for Equity and Diversity
The ERASMUS+ project Inclusive-Uni - Promoting Inclusive Campuses for Equity and Diversity focuses on inclusion in higher education.Inclusive-Uni is a project in the field of higher education within the ERASMUS+ program, in which the Chair of Business Education II is an active partner.Duration: 24 monthsProject start: 01/09/2024End of project: ...
Duration: 12/2024 - 06/2027
Funded by: EU
SUSTAIN-EU/European Sustainability Expert - Driving green growth through new skills deployment
The ERASMUS+ project “Sustain EU - European Sustainability Expert - Driving green growth through new skills deployment” is an international vocational education and training project that focuses on employability and how to deal with changing work environments and career paths, while developing and evaluating support services for individuals based ...
Duration: 11/2024 - 10/2026
Funded by: EU
VR-intense / Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars
The ERASMUS+ project “VR-intense - Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars” focuses on the use of VR in higher education. VR-intense is therefore a project in the field of higher education within the ERASMUS+ program, coordinated by the Chair of Business Education ...
Duration: 09/2024 - 08/2027
Funded by: EU
GameUp - Gamification-basierte Vermittlung von IT-Sicherheitskompetenzen und Unterstützung in Echtzeit bei Maßnahmen zum Schutz der Privatheit durch Einsatz eines Chatbots
The Game-UP project focuses on the development, implementation and evaluation of a Game-UP chatbot to provide real-time IT security assistance combined with gamification elements and micro-learning units in the sense of small learning units.The project has a duration of 36 months and is funded by the BMBF.Partners:- snoopmedia GmbH ...
Duration: 08/2024 - 07/2027
Funded by: BMBF
NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities
The ERASMUS+ project 'NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities' focuses on non-formal learning for young people.The project will run for 36 months, with English being the project language. In the NFLRPA project, the partners are developing and evaluating a youth development approach for role-playing. A ...
Duration: 01/2024 - 12/2026
Funded by: EU
E-Stories - Digital Storytelling
The ERASMUS+ project 'Digital Storytelling in Supporting Immigrant University Students' focuses on the development, testing and evaluation of an online course in the form of a MOOC to promote storytelling in digital formats, taking into account migration and immigration, diversity and cultural aspects as well as language learning challenges. This ...
Duration: 12/2023 - 12/2026
Funded by: EU
STEM for inclusive schools
In the ERASMUS+ project “STEM for inclusive schools”, we aim to empower STEM professionals to create new opportunities for learning and teaching STEM subjects through the use of digital technology, and to see this as an effective initiative for addressing the challenges of active participation in the STEM field.The aim of the project is to empower ...
Duration: 09/2023 - 09/2026
Funded by: EU
Change Your Perspective: It's Just Dyscalculia
The ERASMUS+ project 'Change your perspective: It's Just Dyscalculia' is located in the field of school education. It focuses on the development, testing and evaluation of a curriculum as well as face-to-face and online courses for dealing with dyscalculia. Dyscalculia is a pronounced impairment of mathematical thinking or calculation skills. The ...
Duration: 12/2022 - 12/2024
Funded by: EU
Learn STEM - Innovative Model of learning STEM in secondary schools
The ERASMUS+ project Learn STEM - Innovative Model of learning STEM in secondary schools focuses on designing, testing and evaluating an innovative approach to teaching STEM (Science, Technology Engineering and Mathematics). Sometimes the 'A' in STEAM stands for arts (arts), which are then also taken into account.The project will run for 24 months ...
Duration: 12/2022 - 12/2024
Funded by: EU
Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning
The ERASMUS+ project Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning focuses on supporting care leavers by developing, testing and evaluating the Skills4Life Serious Game and designing a learning environment for training adult educators to support and promote care leavers.The project will run for ...
Duration: 11/2022 - 10/2024
Funded by: EU
Completed research projects
Change Your Perspective: It's Just Dyscalculia
The ERASMUS+ project 'Change your perspective: It's Just Dyscalculia' is located in the field of school education. It focuses on the development, testing and evaluation of a curriculum as well as face-to-face and online courses for dealing with dyscalculia. Dyscalculia is a pronounced impairment of mathematical thinking or calculation skills. The ...
Duration: 12/2022 - 12/2024
Funded by: EU
Learn STEM - Innovative Model of learning STEM in secondary schools
The ERASMUS+ project Learn STEM - Innovative Model of learning STEM in secondary schools focuses on designing, testing and evaluating an innovative approach to teaching STEM (Science, Technology Engineering and Mathematics). Sometimes the 'A' in STEAM stands for arts (arts), which are then also taken into account.The project will run for 24 months ...
Duration: 12/2022 - 12/2024
Funded by: EU
Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning
The ERASMUS+ project Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning focuses on supporting care leavers by developing, testing and evaluating the Skills4Life Serious Game and designing a learning environment for training adult educators to support and promote care leavers.The project will run for ...
Duration: 11/2022 - 10/2024
Funded by: EU
UglyFruitsNOT! "Ugly" fruits and veggies...NOT! - An innovative educational program towards sustainable consumption and food waste reduction
The ERASMUS+ project UglyFruitsNOT! is concerned with promoting sustainability awareness and the design, implementation and evaluation of training measures for vocational trainers with regard to consumer education issues related to the reduction of fruit and vegetable waste in the context of sustainable production. To this end, awareness and ...
Duration: 05/2022 - 05/2024
Funded by: EU
GREENWORLD - Think Green for the world
Greenworld - Think Green for the World is a youth education project that raises awareness of sustainability and the green economy by adopting entrepreneurship approaches for young people and developing, testing and evaluating e-learning approaches and concepts. The project addresses aspects of climate change, environmental protection and ...
Duration: 03/2022 - 03/2024
Funded by: EU
EU-CERT European Certificates and Accreditation for European Projects
The ERASMUS+ project EU-CERT - European Certificates and Accreditation for European Projects - focuses on the development, testing and evaluation of European standards for project accreditation and certification in adult education.It has a duration of 28 months and the project language is English.The EU-CERT project is located in the field of adult ...
Duration: 02/2022 - 05/2024
Funded by: EU
Reliable Green - Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy
The ERASMUS+ project 'Reliable Green Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy' is concerned with the development, testing and evaluation of solutions for home and digital work in European contexts of a sustainable and green economy, as well as ...
Duration: 02/2022 - 01/2024
Funded by: EU
Interface - Using agile, interactive learning environments to promote work-based learning in cVET
The ERASMUS+ project Interface - in Action - Using agile, interactive learning environments to promote work-based learning in cVET is concerned with the development, testing and evaluation of WBT and online solutions, such as digital breakouts and web quests in the field of work-based learning in continuing education.It has a duration of 24 months ...
Duration: 12/2021 - 12/2023
Funded by: EU
CoopCities - Learning from urban cities sustainable solutions to deal with the global challenges faced due to COVID pandemic
The ERASMUS+ project CoopCities is concerned with promoting the skills and competencies of urban actors with a view to sustainable urban development. To this end, the development, testing and evaluation of a status report, a blueprint for serious game development, the serious game itself and a learning platform will be implemented. CoopCities has a ...
Duration: 11/2021 - 10/2023
Funded by: EU
DigiComConsumer - Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach
The ERASMUS+ project DigiComConsumer aims to provide practical solutions for the introduction of digital consumer education into school curricula based on the 'Digital Literacy Framework for Consumers'.The project objectives are:- Providing up-to-date training for teachers that encourages them to integrate and effectively use digital learning ...
Duration: 11/2021 - 10/2023
Funded by: EU
InWeDig - Intermediation von Weiterbildung und Digitale Transformation als Herausforderungen für Bildungs-Ökosysteme am Beispiel des Weiterbildungsraums it’s OWL
The overarching objective of the InWeDig project is to develop a didactic and technical-economic toolbox for the user- and quality-centered improvement of intermediary marketplace and learning platforms and their integration into regional training areas. The toolbox is designed to systematically enable the actors in a regional education area or ...
Duration: 09/2021 - 08/2024
Funded by: BMBF, BIBB
FEL - Electronic training record
The use of e-learning tools is not yet fully integrated into everyday life for teachers and learners in the vocational training sector, and particularly in vocational nursing training. This applies to teachers in the sense of the educational staff at nursing schools as well as to the practical instructors, i.e. the employees responsible for ...
Duration: 09/2021 - 08/2024
Funded by: BIBB
SAFE - Streaming approaches for Europe Enhancing the digital competences by streaming approaches for schools to tackle the challenges of COVID-19
COVID-19 is affecting daily work in all schools. In the current situation, which is strongly characterized by the effects of contact restrictions due to the corona pandemic, it is becoming clear that schools at all levels, i.e. primary, secondary and upper secondary education, are faced with the challenge of teaching in online formats. The Erasmus+ ...
Duration: 03/2021 - 02/2023
Funded by: EU
STEM in Action - Open Educational Resources for Teachers
The ERASMUS+ project “STEM in Action - Open Educational Resources for Teachers” focuses on the development, testing and evaluation of online and face-to-face STEM courses for teachers and is based in the field of higher education.It has a duration of 36 months. The project language is English.STEM stands for Science, Technology, Engineering and ...
Duration: 12/2020 - 12/2023
Funded by: EU
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centres
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centresThe ERASMUS Family Business Library project is an adult education project funded by the European Commission. It promotes entrepreneurship education in non-urban and rural areas. The core idea of the project is to reach out to people in rural areas through ...
Duration: 10/2020 - 05/2022
Funded by: EU
Green-4-Future - Greening the EntreComp Framework to Reconcile Economic Development and Environmental Security
The ERASMUS+ project Green-4-Future is a strategic partnership in vocational education and training (VET) that is co-funded by the European Commission. The aim is to reconcile economic goals with environmental and climate goals. The core idea of the project is to rethink the EntreComp reference framework developed by the Joint Research Center ...
Duration: 09/2020 - 08/2023
Funded by: EU
IDEAL GAME - Improving didactics, education and learning in higher education with the Online Serious Game Creator
Inhalte/Ergebnisse:The ERASMUS IDEAL Game project is a strategic partnership in the field of higher education funded by the European Commission. Within the IDEAL GAME project, higher education institutions are working together to create an online game developer for serious games to improve teaching and learning in higher education institutions. The ...
Duration: 09/2020 - 12/2022
Funded by: EU
AKTIV UPB - Ausland, Kompetenz, Toleranz, Internationalisierung, Vielfalt
The DAAD-funded PLAZ project AKTIV UPB aims to promote the mobility of student teachers so that they have the opportunity to gain first-hand experience in other cultures and at the same time promote and develop their teaching skills. The project was initiated and coordinated by Prof. Dr. Marc Beutner in his role as a member of the Board of ...
Duration: 01/2020 - 11/2020
Funded by: DAAD
EDU-VET – E-Learning, Digitisation and Units for Learning at VET schools – Creating online Learning Environments in Technical Education for European metal industry
Digitalization is becoming a challenge for vocational schools. Learners are used to new media because they use technical devices such as smartphones and tablets in their daily lives. However, digitalization is not yet as much of a focus at school. For teachers and vocational schools, the changes in social life and in the economy are leading to new ...
Duration: 09/2019 - 03/2022
Funded by: EU
MeDiAPLUR - Fostering Media competences of Bloggers in Ukraine
The MeDiAPLUR project is a German-Ukrainian cooperation.MeDiAPLUR – Fostering Media competences of Bloggers in Ukraine – focuses on the development and implementation of courses to promote media literacy among adolescents and young women with the aim of strengthening plurality in Ukraine.MeDiAPLUR focuses on young women who represent the internally ...
Duration: 05/2019 - 12/2019
AWARE - Arbeit 4.0: Bedarfsanalyse und Ableitung von Unterstützungsangeboten für Unternehmen der produzierenden Industrie zur Gestaltung des digitalen Wandels der Arbeitswelt
In the course of digitalization, employees must be empowered to master new tasks and acquire the necessary skills. Corresponding training courses often affect specific groups and are time-consuming and cost-intensive to design and implement. Given that the training content is often the same or similar, designing and implementing training courses ...
Duration: 12/2018 - 12/2020
Funded by: it’s OWL