Research at the Chair of Business Education and Evaluation Research
"Business education research often has evaluative characteristics and is usually to be thought of in terms of evaluation research. It focuses on one or more levels of the VET system and analyses aspects, processes and interrelationships at the micro, meso and/or macro level as well as the interplay between these levels. Learning theory approaches form the basis of the analyses, which can be of a didactic, organisational or structural nature, for example. The focus is on news topics such as new media, e-learning and serious games as well as educational and organisational work, vocational orientation and the challenges in the field of transitions in the vocational education and training system or transitions from the vocational education and training system to the world of work."
Kurzübersicht aktueller und künftiger Projekte
Zukünftige Projekte
Inclusive-Uni / Promoting Inclusive Campuses for Equity and Diversity
The ERASMUS+ project Inclusive-Uni - Promoting Inclusive Campuses for Equity and Diversity focuses on inclusion in higher education.Inclusive-Uni is a project in the field of higher education within the ERASMUS+ program, in which the Chair of Business Education II is an active partner.Duration: 24 monthsProject start: 01/09/2024End of project: ...
Duration: 12/2024 - 06/2027
Funded by: ERASMUS+ Programm, Hochschulbildung
Current projects at the Chair of Business Education and Evaluation Research
Inclusive-Uni / Promoting Inclusive Campuses for Equity and Diversity
The ERASMUS+ project Inclusive-Uni - Promoting Inclusive Campuses for Equity and Diversity focuses on inclusion in higher education.Inclusive-Uni is a project in the field of higher education within the ERASMUS+ program, in which the Chair of Business Education II is an active partner.Duration: 24 monthsProject start: 01/09/2024End of project: ...
Duration: 12/2024 - 06/2027
Funded by: ERASMUS+ Programm, Hochschulbildung
VR-intense / Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars
The ERASMUS+ project “VR-intense - Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars” focuses on the use of VR in higher education. VR-intense is therefore a project in the field of higher education within the ERASMUS+ program, coordinated by the Chair of Business Education ...
Duration: 09/2024 - 08/2027
Funded by: ERASMUS+ Programm, Hochschulbildung
SUSTAIN-EU/European Sustainability Expert - Driving green growth through new skills deployment
The ERASMUS+ project “Sustain EU - European Sustainability Expert - Driving green growth through new skills deployment” is an international vocational education and training project that focuses on employability and how to deal with changing work environments and career paths, while developing and evaluating support services for individuals based ...
Duration: 09/2024 - 08/2027
Funded by: EU
GameUp - Gamification-basierte Vermittlung von IT-Sicherheitskompetenzen und Unterstützung in Echtzeit bei Maßnahmen zum Schutz der Privatheit durch Einsatz eines Chatbots
The Game-UP project focuses on the development, implementation and evaluation of a Game-UP chatbot to provide real-time IT security assistance combined with gamification elements and micro-learning units in the sense of small learning units.The project has a duration of 36 months and is funded by the BMBF.Partners:- snoopmedia GmbH ...
Duration: 08/2024 - 07/2027
Funded by: BMBF
NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities
The ERASMUS+ project 'NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities' focuses on non-formal learning for young people.The project will run for 36 months, with English being the project language. In the NFLRPA project, the partners are developing and evaluating a youth development approach for role-playing. A ...
Duration: 01/2024 - 12/2026
Funded by: ERASMUS+ Programm, Schulbildung
E-Stories - Digital Storytelling
The ERASMUS+ project 'Digital Storytelling in Supporting Immigrant University Students' focuses on the development, testing and evaluation of an online course in the form of a MOOC to promote storytelling in digital formats, taking into account migration and immigration, diversity and cultural aspects as well as language learning challenges. This ...
Duration: 12/2023 - 12/2026
Funded by: ERASMUS+ Programm, Schulbildung
STEM for inclusive schools
In the ERASMUS+ project “STEM for inclusive schools”, we aim to empower STEM professionals to create new opportunities for learning and teaching STEM subjects through the use of digital technology, and to see this as an effective initiative for addressing the challenges of active participation in the STEM field.The aim of the project is to empower ...
Duration: 09/2023 - 09/2026
Funded by: ERASMUS+ Programm, Hochschulbildung
Change Your Perspective: It's Just Dyscalculia
The ERASMUS+ project 'Change your perspective: It's Just Dyscalculia' is located in the field of school education. It focuses on the development, testing and evaluation of a curriculum as well as face-to-face and online courses for dealing with dyscalculia. Dyscalculia is a pronounced impairment of mathematical thinking or calculation skills. The ...
Duration: 12/2022 - 12/2024
Funded by: EU
Learn STEM - Innovative Model of learning STEM in secondary schools
The ERASMUS+ project Learn STEM - Innovative Model of learning STEM in secondary schools focuses on designing, testing and evaluating an innovative approach to teaching STEM (Science, Technology Engineering and Mathematics). Sometimes the 'A' in STEAM stands for arts (arts), which are then also taken into account.The project will run for 24 months ...
Duration: 12/2022 - 12/2024
Funded by: EU
Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning
The ERASMUS+ project Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning focuses on supporting care leavers by developing, testing and evaluating the Skills4Life Serious Game and designing a learning environment for training adult educators to support and promote care leavers.The project will run for ...
Duration: 11/2022 - 10/2024
Funded by: EU
Abgeschlossene Forschungsprojekte
Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning
The ERASMUS+ project Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning focuses on supporting care leavers by developing, testing and evaluating the Skills4Life Serious Game and designing a learning environment for training adult educators to support and promote care leavers.The project will run for ...
Duration: 11/2022 - 10/2024
Funded by: EU
UglyFruitsNOT! "Ugly" fruits and veggies...NOT! - An innovative educational program towards sustainable consumption and food waste reduction
The ERASMUS+ project UglyFruitsNOT! is concerned with promoting sustainability awareness and the design, implementation and evaluation of training measures for vocational trainers with regard to consumer education issues related to the reduction of fruit and vegetable waste in the context of sustainable production. To this end, awareness and ...
Duration: 05/2022 - 05/2024
Funded by: EU
GREENWORLD - Think Green for the world
Greenworld - Think Green for the World is a youth education project that raises awareness of sustainability and the green economy by adopting entrepreneurship approaches for young people and developing, testing and evaluating e-learning approaches and concepts. The project addresses aspects of climate change, environmental protection and ...
Duration: 03/2022 - 03/2024
Funded by: EU
EU-CERT European Certificates and Accreditation for European Projects
The ERASMUS+ project EU-CERT - European Certificates and Accreditation for European Projects - focuses on the development, testing and evaluation of European standards for project accreditation and certification in adult education.It has a duration of 28 months and the project language is English.The EU-CERT project is located in the field of adult ...
Duration: 02/2022 - 05/2024
Funded by: EU
Reliable Green - Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy
The ERASMUS+ project 'Reliable Green Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy' is concerned with the development, testing and evaluation of solutions for home and digital work in European contexts of a sustainable and green economy, as well as ...
Duration: 02/2022 - 01/2024
Funded by: EU
Interface - Using agile, interactive learning environments to promote work-based learning in cVET
The ERASMUS+ project Interface - in Action - Using agile, interactive learning environments to promote work-based learning in cVET is concerned with the development, testing and evaluation of WBT and online solutions, such as digital breakouts and web quests in the field of work-based learning in continuing education.It has a duration of 24 months ...
Duration: 12/2021 - 12/2023
Funded by: EU
CoopCities - Learning from urban cities sustainable solutions to deal with the global challenges faced due to COVID pandemic
The ERASMUS+ project CoopCities is concerned with promoting the skills and competencies of urban actors with a view to sustainable urban development. To this end, the development, testing and evaluation of a status report, a blueprint for serious game development, the serious game itself and a learning platform will be implemented. CoopCities has a ...
Duration: 11/2021 - 10/2023
Funded by: EU
DigiComConsumer - Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach
The ERASMUS+ project DigiComConsumer aims to provide practical solutions for the introduction of digital consumer education into school curricula based on the 'Digital Literacy Framework for Consumers'.The project objectives are:- Providing up-to-date training for teachers that encourages them to integrate and effectively use digital learning ...
Duration: 11/2021 - 10/2023
Funded by: EU
InWeDig - Intermediation von Weiterbildung und Digitale Transformation als Herausforderungen für Bildungs-Ökosysteme am Beispiel des Weiterbildungsraums it’s OWL
The overarching objective of the InWeDig project is to develop a didactic and technical-economic toolbox for the user- and quality-centered improvement of intermediary marketplace and learning platforms and their integration into regional training areas. The toolbox is designed to systematically enable the actors in a regional education area or ...
Duration: 09/2021 - 08/2024
Funded by: BMBF, BIBB
FEL - Electronic training record
The use of e-learning tools is not yet fully integrated into everyday life for teachers and learners in the vocational training sector, and particularly in vocational nursing training. This applies to teachers in the sense of the educational staff at nursing schools as well as to the practical instructors, i.e. the employees responsible for ...
Duration: 09/2021 - 08/2024
Funded by: BIBB
SAFE - Streaming approaches for Europe Enhancing the digital competences by streaming approaches for schools to tackle the challenges of COVID-19
COVID-19 is affecting daily work in all schools. In the current situation, which is strongly characterized by the effects of contact restrictions due to the corona pandemic, it is becoming clear that schools at all levels, i.e. primary, secondary and upper secondary education, are faced with the challenge of teaching in online formats. The Erasmus+ ...
Duration: 03/2021 - 02/2023
Funded by: EU
STEM in Action - Open Educational Resources for Teachers
The ERASMUS+ project “STEM in Action - Open Educational Resources for Teachers” focuses on the development, testing and evaluation of online and face-to-face STEM courses for teachers and is based in the field of higher education.It has a duration of 36 months. The project language is English.STEM stands for Science, Technology, Engineering and ...
Duration: 12/2020 - 12/2023
Funded by: EU
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centres
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centresThe ERASMUS Family Business Library project is an adult education project funded by the European Commission. It promotes entrepreneurship education in non-urban and rural areas. The core idea of the project is to reach out to people in rural areas through ...
Duration: 10/2020 - 05/2022
Funded by: EU
Green-4-Future - Greening the EntreComp Framework to Reconcile Economic Development and Environmental Security
The ERASMUS+ project Green-4-Future is a strategic partnership in vocational education and training (VET) that is co-funded by the European Commission. The aim is to reconcile economic goals with environmental and climate goals. The core idea of the project is to rethink the EntreComp reference framework developed by the Joint Research Center ...
Duration: 09/2020 - 08/2023
Funded by: EU
IDEAL GAME - Improving didactics, education and learning in higher education with the Online Serious Game Creator
Inhalte/Ergebnisse:The ERASMUS IDEAL Game project is a strategic partnership in the field of higher education funded by the European Commission. Within the IDEAL GAME project, higher education institutions are working together to create an online game developer for serious games to improve teaching and learning in higher education institutions. The ...
Duration: 09/2020 - 12/2022
Funded by: EU
AKTIV UPB - Ausland, Kompetenz, Toleranz, Internationalisierung, Vielfalt
The DAAD-funded PLAZ project AKTIV UPB aims to promote the mobility of student teachers so that they have the opportunity to gain first-hand experience in other cultures and at the same time promote and develop their teaching skills. The project was initiated and coordinated by Prof. Dr. Marc Beutner in his role as a member of the Board of ...
Duration: 01/2020 - 11/2020
Funded by: DAAD
EDU-VET – E-Learning, Digitisation and Units for Learning at VET schools – Creating online Learning Environments in Technical Education for European metal industry
Digitalization is becoming a challenge for vocational schools. Learners are used to new media because they use technical devices such as smartphones and tablets in their daily lives. However, digitalization is not yet as much of a focus at school. For teachers and vocational schools, the changes in social life and in the economy are leading to new ...
Duration: 09/2019 - 03/2022
Funded by: EU
MeDiAPLUR - Fostering Media competences of Bloggers in Ukraine
The MeDiAPLUR project is a German-Ukrainian cooperation.MeDiAPLUR – Fostering Media competences of Bloggers in Ukraine – focuses on the development and implementation of courses to promote media literacy among adolescents and young women with the aim of strengthening plurality in Ukraine.MeDiAPLUR focuses on young women who represent the internally ...
Duration: 05/2019 - 12/2019
AWARE - Arbeit 4.0: Bedarfsanalyse und Ableitung von Unterstützungsangeboten für Unternehmen der produzierenden Industrie zur Gestaltung des digitalen Wandels der Arbeitswelt
In the course of digitalization, employees must be empowered to master new tasks and acquire the necessary skills. Corresponding training courses often affect specific groups and are time-consuming and cost-intensive to design and implement. Given that the training content is often the same or similar, designing and implementing training courses ...
Duration: 12/2018 - 12/2020
Funded by: it’s OWL
DigI-VET - Fostering Digitisation and Industry 4.0 in vocational education and training
In recent years, digitalization has become increasingly important and has thus gained in significance. At the same time, there has been a trend towards mobile learning or m-learning. The Erasmus+ project DigI-VET - “Fostering Digitization and Industry 4.0 in vocational education and training” focuses on new and innovative ways of learning and ...
Duration: 09/2018 - 08/2020
Funded by: EU Erasmus+
NGEnvironment - Foster European Active Citizenship and Sustainability Through Ecological Thinking by NGOs in secondary schools
NGEnvironment is a 36-month European adult education project that is being implemented as a 'Strategic Partnership for adult education' as part of the EU's ERASMUS+ program in the key action 'Cooperation for innovation and the exchange of good practices'.The project focuses on improving the relevant and high-level basic and cross-sectional skills ...
Duration: 09/2018 - 08/2021
Funded by: EU
GameON - Game-based learning in School Education
GameON is an internationally oriented project in the field of serious gaming and gamification, which focuses on the development and design of a textbook on this topic with a view to implementing it in schools. It is an ERASMUS+ project in the Key Action 'Cooperation for innovation and the exchange of good practices' in the action 'Strategic ...
Duration: 12/2017 - 05/2018
Funded by: EU Erasmus+
PINGO4NRW - Peer Instruction for very large groups: consolidation of the PINGO voting system
The PINGO voting system is already being used successfully throughout NRW. However, its availability has not yet been reliably and permanently secured. The aim of the project is to ensure the continuity of system operation and further development. This is intended to create planning security for users, so that PINGO can be reliably used at all NRW ...
Duration: 09/2017 - 12/2018
Funded by: MKW NRW
Contact: Dr. Jannica Budde
MATH - Mountains of Absolutely Terrifying Height
PISA and other forms of educational evaluation in Europe have shown that European students often lack basic mathematical skills. Many students have difficulties with the way mathematics is taught and in most countries girls or female students seem to have even greater problems than boys or male students. This is in stark contrast to the goals of ...
Duration: 08/2017 - 08/2019
Funded by: EU Erasmus+
Learning Map - Creating a badge system for eLearning activities
Learning Map - Creating a badge system for eLearning activities - ist ein ERASMUS+ Projekt, in der Key Action ´Cooperation for innovation and the exchange of good practices´ das in die Aktion 'Strategic Partnerships' mit dem Fokus auf Erwachsenenbildung eingebettet ist. Es handelt sich um ein international ausgerichtetes Projekt im ...
Duration: 12/2016 - 03/2018
Funded by: EU Erasmus+
GoMobile - Mobile Learning in vocational education
GoMobile is an Erasmus+ project, in the Key Action 'Cooperation for innovation and the exchange of good practices' which is part of the action 'Strategic Partnerships for vocational education and training'. It is an internationally oriented project with a duration of 18 months.Mobile learning has become increasingly popular in recent years. Mobile ...
Duration: 10/2016 - 03/2018
Funded by: EU Erasmus+
Get-UP - Green Entrpreneurship training - underpinning prosperity
GET-UP is an ERASMUS+ project in the Key Action 'Cooperation for innovation and the exchange of good practices', which is embedded in the action 'Strategic Partnerships' with a focus on 'Strategic Partnerships for vocational education and training'. It is an internationally oriented project in the EU education program with a duration of 24 ...
Duration: 09/2016 - 08/2018
Funded by: EU Erasmus+
Shadows - Supporting entrepreneurs in cultural and creative industry sector
SHADOWS is an ERASMUS+ project in the Key Action 'Cooperation for innovation and the exchange of good practices', which is embedded in the action 'Strategic Partnerships' with a focus on 'Strategic Partnerships for vocational education and training'. It is an internationally oriented project in the EU education program with a duration of 24 ...
Duration: 09/2016 - 08/2018
Funded by: EU Erasmus+
SMART - Skill Matching Assistance and Reportilg Tool
SMART is an ERASMUS+ project in the Key Action 'Cooperation for innovation and the exchange of good practices' that is embedded in the action 'Strategic Partnerships' with a focus on young people (Strategic Partnerships for youth). It is an internationally oriented project in the EU education program with a duration of 24 months.The idea and ...
Duration: 04/2016 - 05/2018
Funded by: EU Erasmus+
YES - Youth Engagement in Society
YES is an ERASMUS+ project embedded in the 'Strategic Partnerships' action with a focus on young people (Strategic Partnerships for youth). YES is an internationally oriented project in the EU education program with a duration of 12 months, which focuses on and promotes European Citizenship.The basic idea of implementing the YES European ...
Duration: 09/2015 - 08/2017
Funded by: EU Erasmus+
DUC - Diversity Management in großen Lehrveranstaltungen durch hochschuldidaktisch eingebetteten User-Generated Content
The project “Diversity management in large courses through university didactically embedded user-generated content” (DUC) attempts to overcome learning barriers and support students in successfully shaping their learning processes through innovative, technology-supported learning scenarios that take into account the diversity of learning groups in ...
Duration: 01/2015 - 12/2015
Funded by: Zentrum für Kompetenzentwicklung für Diversity Management in Studium und Lehre an Hochschulen in NRW
DUC - Diversity Management in großen Lehrveranstaltungen durch hochschuldidaktisch eingebetteten User-Generated Content
The DUC project attempts to overcome learning barriers and support students in successfully shaping their learning processes through innovative, technology-supported learning scenarios that take into account the diversity of learning groups in large university events. The aim is to promote cognitive skills in terms of specialist knowledge and ...
Duration: 01/2015 - 12/2015
Funded by: Zentrum für Kompetenzentwicklung für Diversity Management in Studium und Lehre an Hochschulen in NRW
Opalesce - Online Portal and Active Learning System for Senior Citizens in Europe
OPALESCE is a 36-month ERASMUS+ project in the form of a 'Strategic Partnership' with a focus on adult education (Strategic Partnership for adult education). The project is being implemented by an internationally oriented consortium in the EU's education program. Organizations from Portugal, Cyprus, Greece and Germany are participating in ...
Duration: 09/2014 - 08/2017
Funded by: EU Erasmus+
SEEL - Sound in European E-Learning
SEEL is an ERASMUS+ project embedded in the 'Strategic Partnerships' action with a focus on vocational education and training (VET). As an internationally oriented project in the EU education program. The duration of the SEEL project is 24 months.Four partners from three countries are working together on the project: from Germany, Romania and the ...
Duration: 09/2014 - 08/2016
Funded by: EU Erasmus+
SELFIE - Career Planning for Dynamic Economics
SELFIE is an ERASMUS+ project in the form of a 'Strategic Partnership' with a focus on vocational training and other fields (Strategic Partnership addressing more than one field). It is implemented as an internationally oriented project in the EU education program. The participating organizations in SELFIE come from Ireland, Cyprus, Lithuania, ...
Duration: 09/2014 - 08/2016
Funded by: EU Erasmus+
SYNERGY - Harnessing the Learning Assets Within the SME Business Community
SYNERGY is a 24-month ERASMUS+ project. It is embedded in the 'Strategic Partnerships' action with a focus on Vocational Education and Training (VET). It is implemented as an internationally oriented project in the EU education program.Seven institutions from seven countries are cooperating in SYNERGY: Cyprus, Finland, Germany, Greece, Ireland, ...
Duration: 09/2014 - 08/2016
Funded by: EU Erasmus+
EU-StORe - Creating European Standards for Open Education and Open Learning Resources
EU-StORe is an ERASMUS+ project whose basic idea was developed by the Chair of Business Education II at Paderborn University and is submitted and coordinated by our Romanian partners at the University Lucian Blaga in Sibiu, Romania. The project is embedded in the 'Strategic Partnerships' action with a focus on Vocational Education and Training ...
Duration: 08/2014 - 08/2016
Funded by: EU Erasmus+
GBL-SEC - Game based learning tools to foster science education and carers
The GBL-SEC project aims to conceptualize, design, implement and evaluate four interconnected and complementary tools for promoting scientific education and career paths that can also be used independently of each other. These tools will be implemented and programmed using new media and the internet to provide a modern, user-friendly solution that ...
Duration: 05/2014 - 06/2015
Funded by: EU Erasmus+, MKW
InLab - Individuelle Förderung und selbstgesteuerte Kompetenzentwicklung für multikulturelle Lebens- und Arbeitswelten in der berufsschulischen Grundbildung
The transition from general education to vocational schools and further to training and employment, as well as the professional integration of young adults with a migration background, is generally difficult. In addition, individual support and self-directed competence development are increasingly manifesting themselves both as a necessity and as a ...
Duration: 05/2014 - 06/2015
Funded by: BMAS
AGnovel - Advanced Interactive Graphic Novels on Mobile Touchscreen Devices
The project “Advanced Interactive Graphic Novels on Mobile Touchscreen Devices” is an international consortium that is part of Key Action 2 of the EU's Lifelong Learning Program. The project will run for 24 months.The project partners are eight partners from seven countries: Germany, Great Britain, Ireland, Spain, Italy, Lithuania and Cyprus. The ...
Duration: 01/2014 - 12/2015
Funded by: EU Erasmus+
NetEnquiry
The NetEnquiry project focuses on the development, testing and evaluation of new mobile learning offers in combination with the associated software tool, thus enabling the potential of mobile learning to be utilized in the context of in-company training and further education. In the NetEnquiry project, realistic learning is linked to the use of ...
Duration: 08/2013 - 07/2016
Funded by: BMBF
EViVE - European Values in Vocational Education
The project “EViVE - European Values in Vocational Education” is internationally oriented and is funded by the EU's Lifelong Learning Program in the area of 'Leonardo da Vinci Partnerships'. The project duration is 24 months.The EViVE project partners are seven vocational training institutions from Germany, Great Britain, Romania, France, Bulgaria ...
Duration: 08/2013 - 07/2015
Funded by: EU Erasmus+
EBBD - European Business Baccalaureate Diploma
Partners in the Comenius EBBD project from Denmark, Hungary, Romania, Finland, Austria, the Netherlands and Germany are working together in the EBBD project to design the European Business Baccalaureate Diploma.The aim is to give young people in Europe the opportunity to obtain the EBBD, a Europe-wide harmonized and recognized additional ...
Duration: 04/2013 - 09/2013
Funded by: EU Erasmus+
Berufsorientierungsseminar 2013
Young people facing the transition into the training and job market often find it difficult to make the right choice given the wealth of different influences and information available. It is therefore important to find out about the world of work and prospects after school as well as their own wishes, strengths and weaknesses at an early stage. For ...
Duration: 01/2013 - 12/2013
ActiLearn - Aktive Teilnahme und Rückmeldung von Studierenden in Vorlesungen an der Universität Paderborn mittels mobiler Endgeräte
Promoting interactive work in large and small courses is a key cornerstone of ActiLearn. Ideas of “peer instruction” as a cooperative teaching/learning method are integrated and used to ensure the involvement of students even in large auditoriums. To this end, queries are mapped using mobile devices that provide teachers and learners with feedback ...
Duration: 11/2012 - 07/2013
Under My Wing - Supporting Graduate Entrepreneurship
Under my wing is a LEONARDO DA VINCI Multilateral Project for Development of innovation.It is an internationally oriented project in the Lifelong Learning Programme of the EU. The duration of the project is 24 months.In the UMW project, a curriculum tailored to the needs of people with initial vocational training and educational qualifications as ...
Duration: 10/2012 - 09/2014
Funded by: EU Erasmus+
InBig - Individuelle Kompetenzentwicklungswege: Bildungsgangarbeit in einer dualisierten Ausbildungsvorbereitung
The InBig project started on March 1, 2012 as part of the second round of XENOS funding. InBig is a research and development project that focuses on dualized training preparation. Both theoretical and practical realms of experience are integrated into the training preparation here. These realms of experience refer to each other and are ...
Duration: 03/2012 - 12/2014
NetBox - Community Learning Social Networks - Harnessing Educational Assets & Addressing Educational Needs
“NetBox - Community Learning Social Networks - Harnessing Educational Assets & Addressing Educational Needs” is an internationally oriented project in the EU's Lifelong Learning Programme that is assigned to the area ‘Development of innovative ict-based content, services, pedagogies and practice for lifelong learning’. The project duration is 24 ...
Duration: 12/2011 - 01/2014
Funded by: EU
MOJO - Motivation and Job Opportunities Support Service
“MOJO - Motivation and Job Opportunities Support Service” is an internationally oriented project in the EU's Lifelong Learning Programme, assigned to the ‘Leonardo da Vinci – Transfer of Innovation’ section. The project duration is 24 months.Project partners are vocational training institutions from Great Britain, Greece, Italy, Lithuania, Portugal ...
Duration: 11/2011 - 10/2013
Funded by: EU Erasmus+
COR-VET - Career orientation in vocational education and training in Europe
“COR-VET - Career orientation in vocational education and training in Europe” is an internationally oriented project in the EU's Lifelong Learning Program, which is assigned to the 'Leonardo da Vinci - Partnerships' area. The duration of the project is 24 months.The project partners are vocational training institutions from Great Britain, Italy, ...
Duration: 08/2011 - 07/2013
Funded by: EU Erasmus+
Berufsorientierungsseminar 2011
With the 2011 careers orientation seminar, we tested a concept of implementing careers orientation at an external, i.e. non-school, location in order to minimize the influence of the school environment on the seminar and to test the extent to which progress in skills can be detected in the learners. The learners take on the classic activities of ...
Duration: 01/2011 - 12/2011
Berufsorientierungsseminar 2010
As part of the vocational orientation seminar 2010, vocational orientation measures are carried out in school contexts for pupils with special needs. This will be tested in a self-catering house at a venue away from the school. The catering activities provide an insight into various business and hospitality activities. In cooperation with the ...
Duration: 01/2010 - 12/2010
The Copy Job - Serious Games Gestaltung zum Bereich Lieferantenauswahl auf Basis authentischer Lernsituationen
The Copy Job is a project to develop a serious game for use in vocational training. The game is designed to teach business skills in the area of supplier selection and to develop communication theory and social skills in learners.The Paderborn Vocational Education Concept for Serious Games (PVEC) is the basis for the design. The project also ...
Duration: 01/2010 - 12/2013
TANDEM - Förderung der Ausbildungsfähigkeit, Berufsorientierung und Beschäftigungsfähigkeit von jungen Gefangenen mit besonderem Fokus auf die Befähigung zu einer selbstverantwortlichen und gewaltfreien Lebensführung
TANDEM is a project undertaken by the Chair of Business Education II (Prof. Dr. Beutner) together with the Professorship of Business Education, in particular Media Didactics and Further Education (Prof. Dr. Kremer) as part of the cevet - centre for vocational education and training at the University of Paderborn.The TANDEM project brings together ...
Duration: 10/2009 - 05/2012
The Fair Project - Konzeption, Design, Implementation und Evaluation eines Serious Games zur beruflichen Bildung
The Fair Project is an e-learning project.The aim of the project is to design an innovative serious game that can be used in vocational training to teach business, communication theory, social and language skills, thus meeting the requirements for promoting professional skills.The theoretical basis for the concept is the “Paderborn Vocational ...
Duration: 01/2009 - 12/2011
Funded by: Ingenious Knowledge GmbH
News publications
2023
J.N. Schneider, Open Educational Resources Zur Förderung Nachhaltiger Bildung Und Forschung. In: Jahrestagung 2023 Der Sektion Berufs- Und Wirtschaftspädagogik Der Deutschen Gesellschaft Für Erziehungswissenschaften, Flensburg, Deutschland, 2023.
J.N. Schneider, SAFE -Streaming Approaches for Europe - Enhancing the Digital Competences by Streaming Approaches for Schools to Tackle the Challenges of COVID-19. The Teacher-Training-Platform on the SAFE Project Website, Cologne, Germany, 2023.
J.N. Schneider, SAFE -Streaming Approaches for Europe - Enhancing the Digital Competences by Streaming Approaches for Schools to Tackle the Challenges of COVID-19. Administrative and Financial Information, Cologne, Germany, 2023.
J.N. Schneider, Green-4-Future – Project Insights to Its Best! In: Training and Cooperation Activity (TCA) “Green Erasmus: Pathways to Sustainable Projects and Institutions,” Munich, Germany, 2023.
J.N. Schneider, Green-4-Future. Learning/Teaching/Training Activity –Transnational Training Event LTTA1. Business CANVAS Model – in Green Entrepreneurships, Paderborn, Germany, 2023.
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