Re­search pro­jects in busi­ness edu­ca­tion

Our department is characterised by extensive third-party funded projects in basic research as well as application-oriented research. In addition to developing theory, design-orientated research contributes in particular to working on concrete practical problems.

 

71 projects were found
Project image

Reliable Green - Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy

The ERASMUS+ project 'Reliable Green Remote work, telework and learning with innovative and accessible educational resources for businesses and labor markets in Europeans Green Economy' is concerned with the development, testing and evaluation of solutions for home and digital work in European contexts of a sustainable and green economy, as well as ...

Duration: 02/2022 - 01/2024

Project image

Interface - Using agile, interactive learning environments to promote work-based learning in cVET

The ERASMUS+ project Interface - in Action - Using agile, interactive learning environments to promote work-based learning in cVET is concerned with the development, testing and evaluation of WBT and online solutions, such as digital breakouts and web quests in the field of work-based learning in continuing education.It has a duration of 24 months ...

Duration: 12/2021 - 12/2023

Project image

CoopCities - Learning from urban cities sustainable solutions to deal with the global challenges faced due to COVID pandemic

The ERASMUS+ project CoopCities is concerned with promoting the skills and competencies of urban actors with a view to sustainable urban development. To this end, the development, testing and evaluation of a status report, a blueprint for serious game development, the serious game itself and a learning platform will be implemented. CoopCities has a ...

Duration: 11/2021 - 10/2023

Project image

DigiComConsumer - Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach

The ERASMUS+ project DigiComConsumer aims to provide practical solutions for the introduction of digital consumer education into school curricula based on the 'Digital Literacy Framework for Consumers'.The project objectives are:- Providing up-to-date training for teachers that encourages them to integrate and effectively use digital learning ...

Duration: 11/2021 - 10/2023

Project image

InWeDig - Intermediation von Weiterbildung und Digitale Transformation als Herausforderungen für Bildungs-Ökosysteme am Beispiel des Weiterbildungsraums it’s OWL

The overarching objective of the InWeDig project is to develop a didactic and technical-economic toolbox for the user- and quality-centered improvement of intermediary marketplace and learning platforms and their integration into regional training areas. The toolbox is designed to systematically enable the actors in a regional education area or ...

Duration: 09/2021 - 08/2024

Project image

FEL - Electronic training record

The use of e-learning tools is not yet fully integrated into everyday life for teachers and learners in the vocational training sector, and particularly in vocational nursing training. This applies to teachers in the sense of the educational staff at nursing schools as well as to the practical instructors, i.e. the employees responsible for ...

Duration: 09/2021 - 03/2025

Project image

DigiSelF - Digitalisierung als Herausforderung und Innovation in der Hochschullehre: Einsatz digitaler Hilfsmittel zur Förderung von Selbststeuerung

Duration: 08/2021 - 12/2025

Contact: Dr. Hannah Sloane

Digitalisierung als Herausforderung und Innovation in der Hochschullehre (DigiSELF), Teilprojekt 2 „Entwicklung eines Programms studentischer „Culture Fellows“ zur Unterstützung in komplexen Lehr-, Lern-, und Prüfungssettings“

Studium und Lehre stehen vor gravierenden Veränderungen. Distanzlehre hat neue Wege aufgezeigt, und eine zunehmend heterogene Studierendenschaft fordert zur Individualisierung der Lern- und Studienangebote auf. Erkennbar ist auch, dass Anforderungen an Selbstorganisation und -steuerung zunehmen. Hier setzt das vorliegende Arbeitspaket an. Culture ...

Duration: 07/2021 - 12/2025

Self-Regulated Learning for Entrepreneurs – Förderung der Selbstregulationsfähigkeit angehender Unternehmer*innen

Unternehmer*innen stehen – gerade in der Gründungsphase – häufig aus verschiedenen Gründen vor der Herausforderung, unter großer Unsicherheit und auf Basis lückenhafter Informationen zu handeln. Die Forschung interessiert sich dabei zunehmend für die Frage, welche psychologischen Merkmale Unternehmer*innen dabei helfen, solche Unsicherheiten zu ...

Duration: 04/2021 - 03/2024

Design-Based Research als methodologischer Rahmen in der Bildungsforschung

Bildungsforschung steht vor der Herausforderung, grundlegende Erkenntnisse zu generieren und für ihren Erkenntnisgegenstand angemessene Vorgehensweisen zu wählen; gleichzeitig besteht die berechtigte Erwartung, dass Erkenntnisse aus der Forschung Entwicklungen anstoßen, mit denen man Bildungspraxis sowohl reaktiv verändern als auch proaktiv ...

Duration: 04/2021 - 03/2024