Research projects in business education
Our department is characterised by extensive third-party funded projects in basic research as well as application-oriented research. In addition to developing theory, design-orientated research contributes in particular to working on concrete practical problems.
CoopCities - Learning from urban cities sustainable solutions to deal with the global challenges faced due to COVID pandemic
The ERASMUS+ project CoopCities is concerned with promoting the skills and competencies of urban actors with a view to sustainable urban development. To this end, the development, testing and evaluation of a status report, a blueprint for serious game development, the serious game itself and a learning platform will be implemented. CoopCities has a ...
Duration: 11/2021 - 10/2023
InWeDig - Intermediation von Weiterbildung und Digitale Transformation als Herausforderungen für Bildungs-Ökosysteme am Beispiel des Weiterbildungsraums it’s OWL
The overarching objective of the InWeDig project is to develop a didactic and technical-economic toolbox for the user- and quality-centered improvement of intermediary marketplace and learning platforms and their integration into regional training areas. The toolbox is designed to systematically enable the actors in a regional education area or ...
Duration: 09/2021 - 08/2024
FEL - Electronic training record
The use of e-learning tools is not yet fully integrated into everyday life for teachers and learners in the vocational training sector, and particularly in vocational nursing training. This applies to teachers in the sense of the educational staff at nursing schools as well as to the practical instructors, i.e. the employees responsible for ...
Duration: 09/2021 - 03/2025
Design-Based Research als methodologischer Rahmen in der Bildungsforschung
Bildungsforschung steht vor der Herausforderung, grundlegende Erkenntnisse zu generieren und für ihren Erkenntnisgegenstand angemessene Vorgehensweisen zu wählen; gleichzeitig besteht die berechtigte Erwartung, dass Erkenntnisse aus der Forschung Entwicklungen anstoßen, mit denen man Bildungspraxis sowohl reaktiv verändern als auch proaktiv ...
Duration: 04/2021 - 03/2024
Self-Regulated Learning for Entrepreneurs – Förderung der Selbstregulationsfähigkeit angehender Unternehmer*innen
Unternehmer*innen stehen – gerade in der Gründungsphase – häufig aus verschiedenen Gründen vor der Herausforderung, unter großer Unsicherheit und auf Basis lückenhafter Informationen zu handeln. Die Forschung interessiert sich dabei zunehmend für die Frage, welche psychologischen Merkmale Unternehmer*innen dabei helfen, solche Unsicherheiten zu ...
Duration: 04/2021 - 03/2024
SAFE - Streaming approaches for Europe Enhancing the digital competences by streaming approaches for schools to tackle the challenges of COVID-19
COVID-19 is affecting daily work in all schools. In the current situation, which is strongly characterized by the effects of contact restrictions due to the corona pandemic, it is becoming clear that schools at all levels, i.e. primary, secondary and upper secondary education, are faced with the challenge of teaching in online formats. The Erasmus+ ...
Duration: 03/2021 - 02/2023
STEM in Action - Open Educational Resources for Teachers
The ERASMUS+ project “STEM in Action - Open Educational Resources for Teachers” focuses on the development, testing and evaluation of online and face-to-face STEM courses for teachers and is based in the field of higher education.It has a duration of 36 months. The project language is English.STEM stands for Science, Technology, Engineering and ...
Duration: 12/2020 - 12/2023
Digital process integration in vocational teacher training
Die digitale Transformation verändert Berufe in einer Geschwindigkeit, die berufsbildende Schulen – und in der Konsequenz die berufliche Lehrerbildung – vor große Herausforderungen stellt. Das Projekt ‚DiPoLe‘ betrachtet die digitale Transformation nicht als primär technologische Herausforderungen; vielmehr versteht es digitale Transformation als ...
Duration: 10/2020 - 12/2023
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centres
Family Business Library Rural and Regional Libraries as Local Family Entrepreneurship centresThe ERASMUS Family Business Library project is an adult education project funded by the European Commission. It promotes entrepreneurship education in non-urban and rural areas. The core idea of the project is to reach out to people in rural areas through ...
Duration: 10/2020 - 05/2022
IDEAL GAME - Improving didactics, education and learning in higher education with the Online Serious Game Creator
Inhalte/Ergebnisse:The ERASMUS IDEAL Game project is a strategic partnership in the field of higher education funded by the European Commission. Within the IDEAL GAME project, higher education institutions are working together to create an online game developer for serious games to improve teaching and learning in higher education institutions. The ...
Duration: 09/2020 - 12/2022